Remove these ads. Join the Worldbuilders Guild

Damian Blackbeard

Mountain Dwarf Race
Krazax (lowlander) Origin
Fighter 1 Class & Level
Lawful Good Alignment
Deity
Crowsworn Faction
Private Rank/Position
0 Loyalty
Company

Strength 17
+3
Dexterity 11
+0
constitution 18
+4
intelligence 11
+0
wisdom 14
+2
charisma 10
+0
Total Hit Dice 1
Hit Die
1d10+4
+2 proficiency bonus
+5 Strength
+0 Dexterity
+6 Constitution
+0 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+4 Animal Handling
+0 Arcana
+5 Athletics
+0 Deception
+0 History
+2 Insight
+0 Intimidation
+0 Investigation
+4 Martial
+2 Medicine
+0 Nature
+2 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+4 Survival
skills

 

MV

Prestige
1
Attunement Slots
17
Armor Class
19
Hit Points
+0
Initiative

Speed
Maul 1d20+5 2d6+3 bludgeoning
Flail 1d20+5 1d8+3 bludgeoning
Handaxe 1d20+5 1d6+3 slashing
(I think this is how this works, I added my str ability modifier + proficiency bonus for martial weapons for my attack rolls and then just the str ability modifier for damage rolls)
Attacks
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Saving Throws: Strength, Constitution
Skills: Animal Handling, Martial, Athletics, Survival

Proficiences
-Iron Crown (+1 to AC, not stackable with shields)
-Chain mail armor(16 AC)
-Maul(2d6 Bludgeoning, heavy, twohanded)
-Flail(1d8 Bludgeoning)
-2 Handaxes (1d6 slashing - Light, thrown, range 20-60)

-Dungeoneer's pack
-Backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of rations, waterskin, 50 feet of rope.

-Crowsworn items
-x3 healing potion(2d4+2), x2 empty vials, x1 net, Set of fine clothes.
Equipment
Crowsworn
Faction
MAD MAN
Stat Array
Fighting style: Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Second wind: You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Ryman.

Statblock Type

Verum Character Sheet

Link/Embed