Cultist | Monster / Creature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild
SRD

Cultist

Medium humanoid (any race), any non-good
Armor Class 12 (leather armor)
Hit Points 9 2d8
Speed 30ft

STR
11 0
DEX
12 +1
CON
10 0
INT
10 0
WIS
11 0
CHA
10 0

Skills Deception +2, Religion +2
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/8 (25 XP)


Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.


Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 1d6+1 slashing damage.


 

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.


Created by

Oneriwien.

Statblock Type

Monster / Creature

Link/Embed