Wooden Mannequin | Monster / NPC | Pathfinder 2e | Statblocks & Sheets | World Anvil

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Wooden Mannequin - Construct 0
NEUTRALMEDIUMCONSTRUCTMINDLESS

Animated Wooden Mannequins are used as training partners in martial academies.
Perception +6 ; Darkvision
Skills Athletics +9 ,

STR +3 , DEX -3 , CON +4 , INT -5 , WIS +0 , CHA -5

AC 17 (13 when broken)
Saving Throws Fort 10, Ref 3, Will 4
HP20 - Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious - Resistances Hardness 5
Speed 20ft
Melee Unarmed +9 +5 +1 (agile, free-hand, magical), Damage Bludgeoning
Special Abilities Construct Armor Like normal objects, an animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated armor is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13.
Rituals Most animated objects encountered by adventurers are permanently animated creatures, either created by rituals or given life by infusions of positive energy. Restless spirits, certain ghosts, and other haunting undead influences can also give rise to animated objects, although in cases like the poltergeist, what appears to be an animated object may merely be an evil force using its magic to hurl furnishings about as weapons.
Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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