Amphibious. The horned toad can breate air and water. Standing Leap. The horned toad's long jump is up to 20 ft., and its high jump is up to 10 ft., with or without a running start. Natural Knowledge. Whenever the horned toad is touching another creature, both gain advantage on Nature and Stealth checks.
Poison Breath. The horned toad exhales acid in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 5 (1d6+2) 1d6+2 poison damage on a failed save, or half as much damage on a successful one.
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