Fabiour | Character Sheet | The Fantasy Trip | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

 
Fabiour
Race
Elf
Gender
M
ST
11
Wounds
0
IQ
11
Fatigue
DX
14
AdjDX
12
MA
10
Mana(-)
Held Weapons
Worn Armor
Carried Items
Bare Handed
1d-2
Staff Mana
XP
325
Silver
6450
Valuables
Job

 
 
 

The statblocks of your talents

Sword

Cost: 2
Level: 7
Ability to use all swords on the Weapon Table. This ability includes Knife, and costs only one point if you already have Knife.

 
 
 

Thrown Weapons

Cost: 2
Level: 8
Ability to throw things hard and accurately. This talent is a prerequisite for unusual weapons that must be thrown, like Bola and Sha-Ken. A figure with this talent gets a +2 DX bonus whenever he throws something. He can also throw any weapon on the same turn he readies it.
 

 
 
 

Blowgun

Cost: 1
Level: 8
The ability to use a Blowgun.

 
 
 

Quick-Draw

Cost: 1
Level: 8
Starting with an unreadied weapon, roll 3d vs. DX-2 at the start of your action phase. Success means you can ready the weapon and strike on the same turn. Failure means the action is lost and the weapon is not readied. A critical failure drops the weapon in a randomly chosen adjacent hex.
This is a separate talent for each class of weapon. Prerequisite: the talent for that class of weapon.
Not applicable for HTH combat.

 
 
 

Alertness

Cost: 2
Level: 9
The talent of being keen-eyed, watchful, alert. A figure with this talent rolls 1 less die when looking for anything hidden or when “noticing” something; a very valuable skill for thieves, spies, and scouts. He also hasa 3-die roll against IQ to detect any ambush before being attacked.
 

 
 
 

Detect Traps

Cost: 2
Level: 9
A figure with this ability rolls 2 fewer dice when looking for any trap, and 1 fewer die when making his saving roll against a trap that went off – see Traps for more details. This talent only costs 1 IQ if you already have Alertness (above). Having both Detect Traps and Alertness gives you no extra bonus when looking for a trap. The Thieves’ Guild (q.v.) is normally the only place to learn this talent.

 
 
 
[block: 537290
  • Quick-draw: Sword
  • Unsual weapon: Bola
  Sword Thrown Weapons Bola (pp.112-113) Quick-draw: Sword Alertness (3d/IQ to detect ambush) Detect Traps (-2d to detect]
[block: -1d to save) Tracking (3d/IQ) Locksmith (3d/DX for a standard lock) Pickpocket (3d/DX; -1d w/ a distraction)]

The statblocks of your spells

Statblocks for your armor and shields

Statblocks for your weapons

[block: Fine Saber (2d-2; +1 to hit) Bola (Headshot: 1d+2]
[block: -4 to hit) Dagger (HTH: 1d)]

Statblocks for your followers and companions


Created by

marcnarc.

Statblock Type

Character Sheet

Link/Embed