Favored enemy (Undead): You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. *Verum: In addition to its normal effects, Favored Enemy gives advantage on Wisdom (Martial) checks against your chosen favored enemy.
Claws (Melee Weapon Attack): reach 5 ft., one target. Hit: 1d4 piercing damage (1d6 if Large, 1d8 if Huge). 1d20+5 1d4+5 Stabilizing Saliva: Your companion’s saliva becomes a coagulant. As an action, your companion can stabilize an unconscious and dying creature within 5 feet of it. Dive Attack: If your companion is flying and dives at least 30 ft. straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 1d6 damage to the target (1d8 if Large, 2d6 if Huge). 1d6