Boggard Swampseer | Monster / NPC | Pathfinder 2e | Statblocks & Sheets | World Anvil

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Boggard Swampseer - Creature 3
COMMONCEMEDIUMAMPHIBIOUSBOGGARDHUMANOID

Boggards are aggressive humanoid amphibians that thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develops arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare—everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.

The boggard swampseer has been gifted with magic through its worship of the demon lord Gogunta, and uses its power to rule a boggard village, keeping the rest of the village in line and planning raids on nearby communities.
Perception +11, Darkvision
Languages Abyssal, Boggard, Common
Skills Athletics +8, Intimidation +8, Medicine +9, Nature +11, Performance +8, Religion +9

STR +3 , DEX +0 , CON +2 , INT +0 , WIS +4 , CHA +3

Items Staff
AC 18
Saving Throws Fort +9, Ref +7, Will +11
HP40
Speed 20 feet, swim 25 feet; swamp stride
Melee [one-action] Staff +10 (two-hand d8), Damage 1d4+6 bludgeoning [one-action] Tongue +10 (reach 10 feet), Effect Tongue Grab
Tongue Grab If the boggard swampseer hits a creature with its tongue, that creature becomes grabbed by the boggard. Unlike with a normal grab, the creature isn’t immobilized, but it can’t move beyond the reach of the boggard’s tongue. A creature can sever the tongue by hitting AC 15 and dealing at least 4 slashing damage. Though this doesn’t deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.
Special Abilities [one-action] Terrifying Croak (auditory, emotion, fear, mental)
The boggard swampseer unleashes a terrifying croak. Any non-boggard within 30 feet becomes frightened 1 unless they succeed at a DC 19 Will save; those who critically succeed are temporarily immune for 1 minute.

[two-actions] Destructive Croak (sonic)
The swampseer utters a powerful croak that deals 4d6 sonic damage to any non-boggard within a 15-foot emanation (DC 19 basic Fortitude save any creature with the frightened condition takes additional sonic damage equal to twice the value of their frightened condition. The boggard can’t use Destructive Croak again for 1d4 rounds.

[reaction] Drowning Drone (auditory, mental)
Trigger The boggard swampseer or one of its allies within 60 feet attempts a saving throw against an auditory or sonic effect.
Effect The swampseer releases a croak that drowns out other sound. It rolls a Performance check. It and boggard allies in the area can use the higher result of the swampseer’s Performance check or their saves to resolve the effects against the auditory or sonic effect.
Spells Primal Prepared Spells DC 21, attack +11
2nd Acid Arrow, Obscuring Mist
1st Fear, Jump, Shillelagh
Cantrips (2nd) Acid Splash, Dancing Lights, Ray of Frost, Tanglefoot
Swamp Stride A boggard swampseer ignores difficult terrain caused by swamp terrain features.

Created by

RPGDinosaurBob.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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