Survivor | Archetype | Genesys | Statblocks & Sheets | World Anvil

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Survivor

Survivors are a type of Human-descended Species that live in the Wild away from civilization.

  • Ready for Anything: Can flip a story-point from the GM's pool to the Player's Pool once per session.
  • Raised in the Wilds: Begin the game with one rank in Stealth and one rank in Survival. These skills cannot be raised above 2 during Character Creation
  • Fast Metabolism: Survivors recover twice as fast from the effects of poisons and toxins, and heal an additional point of damage per day. They also require a twice the amount of sustenance each day; if they are unable to meet this requirement, they become disoriented until they can satiate themselves. When attempting to recover from Critical Injuries they add [gensysdice:boost] to Resilience checks they make.

Archetype Abilities
2 2 2 2 2 2
  • Starting Wound Threshold: 12 + Brawn
  • Starting Strain Threshold: 8 + Willpower
  • Starting Experience: 120

Created by

WolfmanXan.

System

Genesys

Statblock Type

Archetype

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