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Excal-heim

Red's speeder

Gargantuan sky-ship,
Armor Class: 14
Hit Points: 133 (14d10+56) 14d10+56
Speed: , fly: 150 ft , can hover

STR

10 +0

DEX

12 +1

CON

16 +3

INT

-5

WIS

-5

CHA

-5


Capacity

Travel Pace:

8 crew/passengers
Cargo: 3 Tons
Per Round: 300 ft Per day: 1920 miles
 

Parts

Speeder Hull

Hp: 200
AC: 15
Damage Threshold of 15. Painted black with grey trim cause edgy.

Solar Sails

Hp: 100
AC: 13
Uniquly crimson. Collects sunlight to power the thrusters at the rear. If destroyed, the ship will lose all thrust.

Arcane Dynamo:

Hp: 75
AC: 12
Can only be targeted from the outside once Hull is at 50% hp. If destroyed, the ship will immediately start crashing.

Actions

Port side Rail Gun(AC 17. HP 25.) Ranged Weapon Attack: +7 to hit, range 300/900 ft. one target. Hit: 4d6 Piercing + 3d12 Lightning Damage. Can't target anything that is within 40ft. Must be reloaded for 1 bonus action.
Starboard Rail Gun 2.(AC 17. HP 25.) Ranged Weapon Attack: +7 to hit, range 300/900 ft. one target. Hit: 4d6 Piercing + 3d12 Lightning Damage. Can't target anything that is within 40ft. Must be reloaded for 1 bonus action.  

Repaires

As a Long Action, make a DC 12 Strength (Carpenter's tools) check. On a success, give 1 ship component 2d10 Temp HP.
Alternatively, you can make a DC 16 Mechanics check if you have that skill. On a success, give 1 ship component 2d12 HP.   During a Short rest, for 200 gp, heal 1 ship component for 25 HP.
During a Long rest, for 800 gp, fully heal 1 ship component.  
All Strength (Carpenter's tools) checks can be bypassed with 3 or more people repairing.
The Mechanics skill can be learned after a year of training, however, Engineers and Artificers start with it. It is Strength + Intelligence + Proficiency.


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