Name | Testie Revised Starnumberson | ||
Class | Adventurer | ||
Partial | Warrior+Expert | ||
Species | Human | Gender | female |
Employer | Omni Megacorp | ||
Homeworld | Mars | ||
Background | Merchant | ||
Level | 3 | XP | 6 |
STR | DEX | CON | INT | WIS | CHA |
12 | 13 | 14 | 15 | 16 | 17 |
Modifier | |||||
0 | 0 | +1 | +1 | +1 | +1 |
Systen Strain | Perm. | HP MAX | HP CURR |
0 | 1 | 20 | 19 |
AB / Saving Throws | |||||
AB | PHYS | EVADE | MENT | ||
+0 | 14 | 13 | 15 |
RDY | Weapon | Dmg | Range/Shock | # |
Monoblade sword | +1 | 1m | 0 | |
Mods | small | AB | +0 | |
Laser Pistol | 30m | 30 | ||
Mods | AB | +0 |
RDY | Armor | AC | |||
Leather Jacket | |||||
Mods | none | ||||
Combat Suit | |||||
Mods | funny paintings all over | ||||
Armored Undersuit | |||||
Mods |
RDY | Gear | ENC |
Backpack | 4 | |
Stun Granade | 3 |
Skill | Lvl |
Administer | 1 |
Connect | 0 |
Exert | 0 |
Fix | 0 |
Notice | 0 |
Stab | 0 |
Talk | 0 |
Alert | Lvl | 1 |
Level 1: Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. When you roll initiative, roll twice and take the best result. Level 2: You always act first in a combat round unless someone else involved is also this Alert. | ||
Diplomat | Lvl | 1 |
Level 1: Gain Talk as a bonus skill. You speak all the languages common to the sector and can learn new ones to a workable level in a week, becoming fluent in a month. Reroll 1s on any skill check dice related to negotiation or diplomacy. Level 2: Once per game session, shift an intelligent NPC’s reaction roll one step closer to friendly if you can talk to them for at least thirty seconds. |
Tissue Integrity Field | Lvl | 2 |
The biopsion’s Psychic Succor may now also affect all allies within ten meters of the target. Allies can decline the healing if they don’t require it or don’t want to take the additional System Strain. Each use of this technique requires that the biopsion Commit Effort for the day in addition to the cost of the Psychic Succor. | ||
Suspended Manifestation | Lvl | 2 |
The metapsion is capable of “hanging” a psychic power in their brain, forming the energy patterns and then suspending them in a self-sustaining loop until it’s time to trigger their release. The psychic must Commit Effort for the day to hang a power, along with the Effort normally necessary to trigger it. None of this Effort can be recovered until the power is expended, after which it recovers at its usual speed. Activating the power is an Instant action, or an On Turn action if it allows the target a saving throw of some kind. Only one ability can be held suspended at any one time. |
Goal | XP |
Get a ship | 100 |
Join a faction | 200 |
Pay debt | 300 |
Find some friends | 1000 |
Open a club | 50 |