Tiny Ghost | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Excal-heim

Tiny Ghost CR: 2 (450 XP)

Tiny ghost, unaligned
Armor Class: 11
Hit Points: 30 20d4-20
Speed: , fly: 40 ft

STR

5 -3

DEX

11 +0

CON

8 -1

INT

6 -2

WIS

12 +1

CHA

17 +3

Damage Resistances: fire, lightning, thunder; B-P-S from non magical weapons
Damage Immunities: acid, cold, necrotic, poison
Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses: darkvision 60ft, passive Perception 11
Languages: Common, Undead
Challenge Rating: 2 (450 XP)

Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The ghost can move through other creatures and objects as if they were difficult terrain.
It takes 5 1d10 force damage if it ends its turn inside an object.

Actions

Withering Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 2d12+3 necrotic damage.
Etherealness. The ghost enters the Ethereal Plane from the Material Plane or vice versa. While it is in the Ethereal plane, it can't affect or be affected by anything on the Material plane and vice versa.
Spooky Attempt. One non-undead creature the ghost can see within 60 feet must succeed on a DC 13 WIS save or be frightened for 1 minute. If a friendly creature succeeds by 5 or more, they must feign being frightened or the ghost becomes depressed. A frightened target can repeat the saving throw at the end of each of its turns, ending the condition on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Spooky Attempt for the next hour.

Some people believe a tiny ghost is the soul of a child, bound to haunt something that held significance to it in its life. Others think it is somehow the child of a ghost.

Created by

stormgate_dnd.

Statblock Type

Monster

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