The Shadow paladin is a 9th-level Paladin (Oathbreaker). Its Spellcasting Ability is Charisma, with Spell Attack = 1d20+7 and Spell Save DC = 15. It knows the following spells:
Spell Level | Spell | Attack/Saving Throw, Range, Concentration | Effect(s) | Per Higher Level |
---|---|---|---|---|
1st (4 slots) | Hellish Rebuke | Range = 60 ft., Reaction upon being damaged, Dex Save | Fail =] 2d10 fire damage or 1/2 dmg on Suc | +1d10 |
Inflict Wounds | Touch | 3d10 necrotic damage | +1d10 | |
Bane | AOE from self radius = 30 ft., Cha Save, 3 targets | Target substracts 1d4 from its Saving Throw and Attack rolls | +1 target | |
2nd level (3 slots) | Crown of Madness | Range = 120 ft., Concentration up to 1 min, Wis Save | Fail =] Charmed, target makes attack before moving on creature of your choice. Requires action to keep control. Wis Save is repeated at end of turn. | |
Darkness | AOE radius = 15 ft., Range = 60 ft. | |||
3rd level (2 slots) | Animate Dead | Range = 10 ft, duration = 1 min | Creates a skeleton or zombie from pile of bones or flesh. Control of it requires a Bonus Action | |
Bestow Curse | Touch, Concentration up to 1 min, Wis Save, choose effect from listed options | Fail =] Disadvantage on an Ability Check & Saves; Disadvantage on Attack rolls against you; Suc Wis Save at start turn or do nothing; Your attacks and spells deal + 1d8 necrotic damage | ||
Smite of Beliar | Self, Bonus Action, Concentration up to 1 min | Next hit deals 3d8 extra necrotic damage. |
Vicious Smite On a hit, the Shadow Paladin can expend a Spell Slot to deal an additional 2d8 necrotic damage. For each higher level spell slot the damage increases with 1d8 . Aura of Hate Each ally of the paladin, including itself, receives an additional +3 on their damage rolls (included in the Shadow Paladin's attacks).
Multiattack
The Shadow Paladin makes two attacks with its Chaos Greatsword.
Chaos Greatsword
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2d6+7 slashing damage.