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Sloth Demon CR: 4 (1100 XP)

Medium fiend (demon), any
Armor Class: 17 (natural armor)
Hit Points: 72
Speed: 30 ft

STR

12 +1

DEX

9 -1

CON

10 +0

INT

19 +4

WIS

13 +1

CHA

17 +3

Skills: Arcana+7, Deception +6, Insight +4, Perception +4, Persuasion +6
Damage Resistances: bludgeoning, piercing, and slashing damage from non magical attacks
Condition Immunities: charmed, poisoned, prone
Senses: blindsight 120 ft., passive Perception 14
Languages: Common, Abyssal, Infernal
Challenge Rating: 4 (1100 XP)

Innate Spellcasting The sloth demon's innate Spellcasting Ability is Intelligence, with Spell Save DC = 13 and Spell Attack = 1d20+5 . It can innately cast the following spells:

At will: Charm person, friends, message, ray of sickness

1/day: each: plane shift (self only), hypnotic pattern, slow

3/day: each: detect thoughts, ray of enfeeblement, sleep


Magic Resistance The sloth demon has advantage on Saving Throws against spells and other magical effects.

Actions

Claws Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: [roll2d8+1] slashing damage. Instead of dealing damage, the sloth can grapple the target (escape DC 11).
Drain Life Melee Weapon Attack: +4 to hit, reach 5 ft., one willing creature or creature that is grappled by the sloth demon, incapacitated, restrained, or charmed. Hit: 4d6 necrotic damage. The target's HP maximum is reduced by an amount equal to the necrotic damage taken, and the sloth demon regains HP equal to that amount. The reduction lasts until the target finishes a Long Rest. The targets dies if this effect reduces its HP maximum to 0. 


Created by

OmeWillem.

Statblock Type

Monster

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