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Leech Walker

Medium aberration , chaotic evil
Armor Class: 12
Hit Points: 90
Speed: 30 ft , fly: 0 ft , burrow: 0 ft , swim: 20 ft , climb: 15 ft

STR

18 +4

DEX

10 +0

CON

16 +3

INT

7 -2

WIS

13 +1

CHA

5 -3

Saving Throws: Str: +7, Dex: +3, Con: +6
Skills: Athletics +8, Perception +5, Survival +5, Stealth +4
Damage Immunities: Poison
Condition Immunities: Poisoned, Blinded, Paralyzed, Frighted, Petrified, Stunned
Senses: Blindsight 120ft, Darkvision 30ft, Passive Perception 11
Languages: Deep Speech

Blood Drain: When the Leech Walker succeeds in an attack roll with its Tentacles or Bite it heals itself equal to half the damage given (rounded up). If the Creature does not possess blood it is immune to this effect.    Grapple: The Leech Walker can make a grapple check using one its tentacle or its mouth as a bonus action, the grappled Creature is considered restrained and at the end of its turn they can attempt to escape being grappled with a Strength saving throw (DC 14). The Leech Walker damages the creature 2 (1d4) piercing damage and it heals itself equal to half the damage given (rounded up). If the Creature does not possess blood it is immune to this effect.   Suction Cup: The Leech Walker has advantage on grappling checks.   Magic Weapons: The Leech Walker's weapon attacks are magical.  

Actions

Multiattack: The Leech Walker can make four attacks per turn.   Tentacles: Melee Weapon Attack: Hit:+7 to hit, reach 10ft, one target. 12 (2d6+4) Bludgeoning Damage.   Bite: Melee Weapon Attack: Hit:+7 to hit, reach 5ft, one target. 8 (1d6+4) Piercing Damage

Reactions

Opportunist: Leech Walker is able to perform a grapple check as a reaction, provided the target is within 10ft of it.


Created by

Ares Jett.

Statblock Type

Monster

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