Innate Spellcasting The spriggan's spellcasting Ability is Wisdom (spell save DC 14). It can cast the following spells:
Nature Guardian
The spriggan is always under the effects of the barkskin and pass without trace spells.
Speak with Beasts and Plants
The spriggan can communicate with beasts and plants as if they shared a language.
Multiattack
The spriggan makes two attacks with its claws.
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+4 slashing damage plus 1d6 poison damage. If the target is a creature it must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.
Thorn Whip
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+4
piercing damage. If the target is Large or smaller, the creature is pulled up to 10 feet closer to the spriggan.
Spriggan Heal (2/day) When the spriggan takes damage that would reduce it to 0 HP that is not fire damage, the spriggan instead regains all its HP and is incapacitated until the end of its next turn.
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