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Spriggan CR: 4 (1100 XP)

Medium fey, any
Armor Class: 16 (barkskin)
Hit Points: 45
Speed: 30 ft

STR

10 +0

DEX

15 +2

CON

14 +2

INT

10 +0

WIS

18 +4

CHA

14 +2

Skills: Animal Handling +6, Nature +4, Perception +6
Senses: darkvision 60 ft., passive Perception 16
Languages: Druidic, Sylvan
Challenge Rating: 4 (1100 XP)

Innate Spellcasting The spriggan's spellcasting Ability is Wisdom (spell save DC 14). It can cast the following spells:

At will: Animal friendship, druidcraft, goodberry

1/day: each: conjure animals, plants growth

3/day: each: charm person, entangle, spike growth


Nature Guardian The spriggan is always under the effects of the barkskin and pass without trace spells.
Speak with Beasts and Plants The spriggan can communicate with beasts and plants as if they shared a language.

Actions

Multiattack The spriggan makes two attacks with its claws.
Claws Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+4 slashing damage plus 1d6 poison damage. If the target is a creature it must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.
Thorn Whip Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+4 piercing damage. If the target is Large or smaller, the creature is pulled up to 10 feet closer to the spriggan.

Reactions

Spriggan Heal (2/day) When the spriggan takes damage that would reduce it to 0 HP that is not fire damage, the spriggan instead regains all its HP and is incapacitated until the end of its next turn.

Salvages
  • Taproot can be used as potent enhancer of potion properties.
  • Spriggan matron's taproot is used to craft the most potent of potions.

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