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Fey Spirit CR: Scaling

Small fey, chaotic good
Armor Class: 11 + The level of the spell (natural armor)
Hit Points: Fey’s Constitution modifier + Your spellcasting ability modifier + Ten times the spell’s level
Speed: 40 ft

STR

13 +1

DEX

16 +3

CON

14 +2

INT

14 +2

WIS

11 +0

CHA

16 +3

Skills: Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see.   Darkening Step (Deceitful Only). Immediately after using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of the fey’s next turn.   Ecstatic Step (Joyful Only). Immediately after using its Fey Step, the fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC or be charmed by the fey for 1 minute. The charm ends if the fey or any of its companions deals any damage to the target.   Impassioned Step (Furious Only). Immediately after using its Fey Step, the fey has advantage on the next attack roll it makes before the end of its turn.

Condition Immunities: Charmed
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Sylvan, understands the languages you speak
Challenge Rating: Scaling

Actions

Multiattack. The fey makes a number of attacks equal to half this spell’s level (rounded down).   Shortsword. Melee Weapon Attack: 1d20+3 + the spell’s level to hit, reach 5 ft., one target. Hit: 1d6+3 + the spell’s level piercing damage + 1d6 force damage.


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