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Hidden Pit


Name
Hidden Pit
Tags
Pathfinder 2e, Hazard, Mechanical, Trap, CR 0, Core
Cr
2
Perception
Stealth DC 18 (trained)
Ac
10
Saves
Fortitude Reflex Hardness 3 (BT 6)
Hp
12
Abilities
STR 0 DEX 0 CON 0 INT 0 WIS 0 CHA 0
Reaction
  • Description A wooden trapdoor covers a pit that’s 10 feet square and 20 feet deep.
  • Disable Thievery DC 12 to remove the trapdoor
  • Trigger - A creature walks onto the trapdoor.
  • Immunities- critical hits, object immunities, precision damage
  • Effect- The triggering creature falls in and takes falling damage (typically 10 bludgeoning damage). That creature can use the Grab an Edge reaction to avoid falling.
  • Reset- Creatures can still fall into the trap, but the trapdoor must be reset manually for the trap to become hidden again.
Epic_actions
IsShared
on

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Action Based Encounter

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