Crypt Carnival Attendant | DCH3e Character Sheet | DC Heroes | Statblocks & Sheets | World Anvil

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Crypt Carnival Attendant

DEX
5
STR
3
BODY
3
INT
6
WILL
5
MIND
5
INFL
7
AURA
4
SPIRIT
4
Initiative
22
Hero Points
100

POWERS

(* Linked Powers)


  • "Cloud Minds" (Hypnotism): 4;
  • Mental Illusion: 3;




  •  

    BONUSES AND LIMITATIONS

    Clouding minds requires either full eye contact or the target be within verbal communication ( over a communication system counts as well ), the same goes for the e Mental illusion which is just an aspect of Cloud Minds

    SKILLS

    (* Linked Skills)


  • Acrobatics (Athletics, climbing, dodging): 7;
  • Charisma (Persuasion, Interrogation, Intimidation): 9
  • Martial artist: 4;
  • Thief (Locks and safes, security systems, stealth): 5;
  • Weaponry (Firearms, Melee): 4;
  • Gadgetry: 3;
  • Medicine (First Aid): 3;
  • Military Science (Tracking, Camouflage): 3;
  • Vehicles (land): 3;
  • Weaponry (Exotic,Melee,Firearms): 4;

  • ADVANTAGES



  • Connoisseur;
  • Lightning Reflexes;
  • Street (High
  • Crypt Carnival (high

  • DRAWBACKS

    OCCUPATION AND WEALTH

    Circus aerialist, thief
    : Wealth 6 ( Approx. Annual Income : $80,000)

    EQUIPMENT



  • COSTUME [BODY 5, Skin Armor: 1]
  • Crypt Carnival Mask [BODY 3, Sensory Block: 8, R#3, Limitation: Sensory Block doesn't work against organic opponents. The masks absorb, block and baffle electronic means of detection directed at the wearer. The field will strong enough to disrupt audio communication at a range of 4 AP ]
  • Flash-smoke mini-grenade (x6) [BODY 1, Flash: 2, Fog: 4, Bonus: Flash and Fog activate at same use]
  • Communications Earbud [BODY 4, Radio Communications (Scrambled): 10, R#2]
  • Weighted Ribbon (used in the same manner as a weighted chain in combat, worn as a belt sash) [BODY 4, EV 4 (5 w/Martial artist)]
  • Slingshot with bounce-bullets [Body: 2, EV 4, R#3]


  • Sling special ammunition ...
  • Zapper slingshot bullets [BODY 2, Lightning (No Range): 5, R#3]
  • Sonic slingshot bullets [BODY 02, Sonic beam (Area of effect 1 AP): 5, R#3]

  • SUBPLOTS

    ATTRIBUTE BREAKDOWN

    Attribute
    Benchmark (based on current attributes above)

     
    DEX (Dexterity)
    The person possesses agility equivalent to individuals well honed in atheletic prowess. Examples: gymnasts, stunt men or women, circus aerialists.

     
    STR (Strength)
    The individual has exceptional human strength. Lifting range: 400-800 pounds.

     
    BODY (Body)
    The individual is conditioned to withstand moderate damage without great pain. They may withstand blunt attacks as a prizefighter or a martial artist.

     
    INT (Intelligence)
    The individual has the ability to process information on the level of an industrious college student.

     
    WILL (Willpower)
    This individual has exceptional self-discipline and can remain calm and rational during a crisis.

     
    MIND (Mind)
    This person's mind is equipped to deal with great stress as a part of daily life. Undercover agents, leaders of nations and most heroes are in this category.

     
    INFL (Influence)
    This person is so unique as to be highly regarded by several people across a nation or a state.

     
    AURA (Aura)
    This individual possesses an aura equivalent to a very amiable person, such as an actor or a priest.

     
    SPIRIT (Spirit)
    The person's Spirit is equivalent to that of an individual who can weather an assault on his or her core beliefs.

     
    WEALTH
    This person can afford to spend up to $1600 per week

     
     

     

    Created by

    Kummer Wolfe.

    System

    DC Heroes

    Statblock Type

    DCH3e Character Sheet

    Link/Embed