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Primula Gladfoot Malcees

Songsworn Halfling Race
Orde/Wall Born/House of Malcees Origin
Paladin 1 Class & Level
Lawful Good Alignment
Tilt Deity
Iitanas Imperium Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 16
+3
constitution 15
+2
intelligence 11
+0
wisdom 11
+0
charisma 18
+4
Total Hit Dice 1d10+2
Hit Die
1d10+2
+2 proficiency bonus
+0 Strength
+3 Dexterity
+2 Constitution
+0 Intelligence
+2 Wisdom
+6 Charisma
saving throws
+3 Acrobatics
+0 Animal Handling
+0 Arcana
+2 Athletics
+4 Deception
+0 History
+0 Insight
+4 Intimidation
+0 Investigation
+2 Martial
+0 Medicine
+0 Nature
+0 Perception
+6 Performance
+6 Persuasion
+2 Religion
+3 Sleight of Hands
+3 Stealth
+0 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
18
Armor Class
15
Hit Points
+3
Initiative
25
Speed
Rapier 1d20+5 1d8+3
Attacks
Skills
Acrobatics(Tilt)
Martial (Paladin)
Performance (Songsworn)
Persuasion (Paladin)
Religion (Orde)

Saving Throws
Wisdom
Charisma

Armor
Light
Medium
Heavy
Shields

Weapons
Simple
Martial

Tools
Painters Tools
Tinkers Tools

Languages
Common
Halfling

Proficiences
Money
0 Platinum
50 Gold
0 Silver
0 Copper

Gear
Chain Mail
Rapier
Dagger
Shield
Imperial Robes
Fadesteel Ring

Items
Backpack
Bedroll
Mess Kit
Tinderbox
10x Torches
10x Rations
Waterskin
50 ft hempen rope
Painters Supplies

Equipment
Iitanas Imperium
Faction
Mad Man
Stat Array
Halfling
Songsworn Halfling
Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can re-roll the die and must use the new roll.
Brave. You have advantage on saving throws against being frightened.
Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.
Songsworn: You gain proficiency in the performance skill. You have resistance to thunder damage.

Origin
Orde
House of Malcees
House of Malcees:Whenever you would succeed on a saving throw vs an enemy controlled spell, you gain a +5 to the next damage roll you make with a weapon or spell. If that spell was from a divine source, the damage bonus is +10.

Paladin
Paladin
Divine Sense
Lay on Hands: 5 points

Iitanas Imperium
Iitanas Imperiums
Attribute Cap Increase: +2 Dexterity and +2 Intelligence; This boosts the maximum of an ability score but not the score itself.
Magic Item Crafting Bonus: Due to the elven forges locked away within the Fingers of Gath, the effectiveness of the forges for the Iitanas Imperium decreases the time it takes to craft by 50%, this time is rounded up. Only members of the Iitanas Imperium can benefit from this upgrade, and it does not affect consumable crafting.
Imperial Dance: The Imperial style of swordplay was developed specifically to handle fighting groups of angry peasants. This fighting style is general suited to dealing with large groups of enemies. While wielding at least one 1 handed weapon in one hand, and no shield, you receive a +1 bonus to AC and a +1 bonus to weapon damage for each additional enemy that is within 5 feet of you beyond the first, to a maximum of +3.
Aladine's Glory: Users of this fighting style deal +1 additional damage with melee weapons for each creature that has been killed in the current combat encounter. This must be a legitimate enemy that is threatening to the character (level check).

ASI/Feats
None Yet

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Firestormfim.

Statblock Type

Verum Character Sheet

Link/Embed