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Undertow King stalker CR: 9 (4,800 XP)

Large monstrosity, neutral
Armor Class: 15
Hit Points: 10d12+30
Speed: 5 ft , swim: 40 ft

STR

20 +5

DEX

14 +2

CON

17 +3

INT

5 -3

WIS

14 +2

CHA

7 -2

Skills: Perception +5
Damage Resistances: Cold
Senses: Blind-sight upto 30ft Passive perception: 15
Languages: Aquan
Challenge Rating: 9 (4,800 XP)

Hold Breath. While out of water, the stalker can hold its breath for 1 hour.   Underwater Camouflage. The stalker has advantage on Dexterity (Stealth) checks made while underwater.   Water Breathing. The stalker can breathe only underwater.    

Actions

Multi-attack. The stalker can use its Enrapturing Glow if it can. It then makes two bite attacks.   Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.   Enrapturing Glow (Recharge 5-6). The stalker's body patterns begin to glow in an enticing manner, creating bright light in a 10-foot radius and dim light for an additional 10 feet. All creatures within 30 feet of the stalker that can see the light must succeed on a DC 14 Wisdom saving throw or move up to 20 feet directly towards the stalker.   Lightning Strike (Recharge 5-6). The Monstrosity hurls a magical lightning bolt at a point it can see within 150 feet of it. Each creature within 10 feet of that point must make a DC 14 Dexterity saving throw, taking 34 (10d8) lightning damage on a failed save, or half as much damage on a successful one.

Regional Effects

it is said when an Undertow King Stalker emerges a storm shall follow. Due to the creatures large size and innate electrical properties, it unknowingly creates a lightning storm due to the sudden change in the atmospheres electrical charge and waves as it emerges to the seas surface

Undertow stalkers are shark-like creatures covered in unusual body markings that are unique to each one. They can cause these markings to glow in an irresistible manner, drawing prey near for a powerful bite. They can survive outside of water for extended periods, but they are most comfortable in water, typically only venturing out when land-based prey wanders too close to the water's edge. The undertow king stalkers are a rare almost extinct sub-species, possessing a rare ability to conduct electricity while being more resilient than their relatives. It is said that this sub-species came about due to a genetic mutation and quickly reigned over the environments, their roars sounding that of booming thunder, often becoming aggressive towards passing ships, due to this most were hunted down til their population became scarce. After being hunted to near extinction by hired veteran adventurers and sailors, they have been thought to be gone and almost knowledge of the left exists. Few seen have became cautionary fairy tales made by sailors warning of the seas dangers.

Suggested Environments

wide vast deep seas, along heavy ship travel paths


Created by

ogzerkerking.

Statblock Type

Monster

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