Seal | Monster / NPC | Pathfinder 1e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild
CR 1/3

Seal

N Small Animal
Initiative: +1 Senses: low-light vision; Perception +5

This sleek aquatic mammal has a pair of flippers, a powerful tail, and a muzzle full of small, sharp teeth.

Defense

AC: 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
HP: 4 1d8
Fortitude: +2 Reflex: +3 Will: +1

Offense

Speed: 10 ft., swim 60 ft.
Melee: bite +0 (1d4-1)

Statistics

Str 8, Dex 13, Con 11, Int 12, Wis 13, Cha 6
Base Attack: +0 CMB: -2 CMD: 9 (can't be tripped)
Feats: Skill Focus (Swim)
Skills: Perception +5 , Swim +14
Racial Modifiers: +4 Perception
SQ: hold breath

Ecology

Environment: any oceans
Organization: solitary, pair, or rookery (3–22)
Treasure: none

Special Abilities

Familiar The master of a seal familiars gains a +3 bonus on Swim checks.  
Sleek-bodied aquatic mammals, seals spend the majority of their lives in the water, whether in the harbors of tropical ports or amid wandering icebergs. They prefer rocky beaches, upon which they rest and raise their young, and from which they dive to hunt fish, sea birds, squid, and other small aquatic creatures. They are well known for their vocal communications consisting of barks, grunts, and flipper slaps—a trait that causes many humanoids to remark on their intelligence and the ease with which they can be trained.


Created by

Endrise.

System

Pathfinder 1e

Statblock Type

Monster / NPC

Link/Embed