Horse Thief [Mook] | Monster / Creature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Horse Thief [Mook]

Medium humanoid(human), chaotic neutral
Armor Class 15 (Leather Armor)
Hit Points 33 (5d8+5)
Speed 30ft

STR
12 +1
DEX
18 +4
CON
12 +1
INT
10 0
WIS
10 0
CHA
10 0

Saving Throws Dexterity +3, Intelligence +2
Skills Athletics +5, Stealth +8, Intimidation +2, Insight +2
Senses -
Languages Common, Thieve's Cant
Challenge 4


Actions

Bolas. Ranged Weapon Attack, +6 to hit, Thrown (range 15'/45'), A large or smaller creature hit by the bola is knocked prone, and is unable to stand. A bola has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the bola (AC 10) also frees the creature without harming it, ending the effect and destroying the bola. When you use an action, bonus action, or reaction to attack with a bola, you can make only one attack regardless of the number of attacks you can normally make.   Dagger. Weapon Attack, +6 to hit, 5'/Thrown (range 20'/60'), (1d4+4)


 

Expertise. Athletics, Stealth.   Sneak Attack. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.   Thieves' Cant. During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.   Cunning Action. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.   Exotic Weapon Proficiency. Bola


Created by

SleepyCamper.

Statblock Type

Monster / Creature

Link/Embed