Quick Alchemy | Action / Feat | Pathfinder 2e | Statblocks & Sheets | World Anvil

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Quick Alchemy - Class Feature 1
SINGLE ACTION

Requirements You have alchemist’s tools The formula for the alchemical item you’re creating, and a free hand
Description
  • Cost 1 batch of infused reagents
You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.
Applications You don’t need to attempt a Crafting check to do this, and you ignore both the number of days typically required to create the items and any alchemical reagent requirements. Your advanced alchemy level is equal to your level. or each batch of infused reagents you spend, choose an alchemical item of your advanced alchemy level or lower that’s in your formula book, and make a batch of two of that item. These items have the infused trait and remain potent for 24 hours or until your next daily preparations, whichever comes first.

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Action / Feat

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