Arrows/Bolts of Randomness | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Arrows/Bolts of Randomness

Adventuring Gear Varies

At first glance, these arrows/bolts look completely normal, however, they are indeed magical and produce random effects, and are also able to be retrieved re-used if they do not disappear. There are 6 bolts/arrows in total. When one is shot and hits an opponent, roll a d6.

    On a 1, the bolt/arrow disappears after dealing damage and cannot be retrieved.
    On a 2, if a target is medium or smaller, enlarge is cast on the target. If the target is large or larger, reduce is cast on the target instead.
    On a 3, the target is turned into a potted plant, and will remain as such until it takes damage again. Attacks on the plant auto-hit, but do not auto-crit.
    On a 4, the bolt will deal damage to the target, then turn return to the shooter and do the same amount of damage to them.
    On a 5, the target is polymorphed into a frog until it takes damage or until the start of its next turn. Any damage done to the target as a frog will be counted against the target’s normal HP.
    On a 6, the shooter is polymorphed into a frog until they take damage or until the start of their next turn. Any damage done to the shooter as a frog will be counted against the shooters’s normal HP.


 

Created by

OrcaOfMordor.

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Item

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