Hammy | Monster / Creature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Hammy

Tiny dragon, chaotic good
Armor Class 15
Hit Points 487 (25d20+225) 25d20+225
Speed 10ft Fly: 60ft

STR
3 -4
DEX
20 +5
CON
13 +1
INT
18 +4
WIS
16 +3
CHA
23 +6

Saving Throws WIS (+10) CHA (+13)
Skills Insight (+10), Perception (+17), Persuasion (+8), Stealth (+8)
Damage Immunities Acid
Senses darkvision 60ft
Languages Common, Draconic, Infernal, Sylvan
Challenge 23


Determination advantage on saving throws against being charmed or frightened   Superior Invisibility. As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.   Limited Telepathy. Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it.   Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.   Legendary Resistance (3/Day) If Hammy fails a saving throw, they can choose to succeed instead.


Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.     Euphoria Breath (Recharge 5–6). The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:   1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.   5–6. The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success.   Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


 

Created by

justageode.

Statblock Type

Monster / Creature

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