The Watcher | Monster / Creature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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The Watcher

Huge dragon, lawful neutral
Armor Class 19
Hit Points 220 (20d12+100)
Speed 40ft Swim: 30ft

STR
21 +5
DEX
12 +1
CON
22 +6
INT
16 +3
WIS
25 +7
CHA
14 +2

Saving Throws Constitution +8, Wisdom +12
Skills Perception +11, Nature +15, Stealth +6
Damage Immunities Poisoned
Condition Immunities Poisoned
Senses Darkvision 60ft Blindsight 60ft
Languages Common, Draconic, Druidic
Challenge idk man, I just give em abilities. If you pick a fight with him it's their fault.

Spellcasting. The archdruid is an 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). It has the following druid spells prepared:   Cantrips (at will): druidcraft, guidance, produce flame, shape water   1st level (4 slots): cure wounds, entangle, faerie fire, speak with animals   2nd level (3 slots): animal messenger, beast sense, lesser restoration   3rd level (3 slots): call lightning, conjure animals, meld into stone   4th level (3 slots): conjure woodland beings, dominate beast, grasping vine, wall of fire   5th level (3 slots): mass cure wounds, scrying, nature's wrath   6th level (1 slot): druid grove, heal, heroes' feast   7th level (1 slot): regenerate   8th level (1 slot): control weather   9th level (1 slot): foresight


Amphibious. The hydra can breathe air and water   Multiple Heads: The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.   At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.   Reactive Heads: For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.   Wakeful: While the hydra sleeps, at least one of its heads is awake.


Actions

Multiattack: The hydra makes as many bite attacks as it has heads.   Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.


 

Created by

Scottishboomstick.

Statblock Type

Monster / Creature

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