Arcanaloth | Monster / Creature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Arcanaloth

Medium fiend (yugoloth), neutral evil
Armor Class 17 (natural armour)
Hit Points 104 16d8+32
Speed 30ft Fly: 30ft

STR
17 +3
DEX
12 +1
CON
14 +2
INT
20 +5
WIS
16 +3
CHA
17 +3

Saving Throws Dex +5, Int +9, Wis +7, Cha +7
Skills Arcana +13, Deception +9, Insight +9, Perception +7
Damage Resistances cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities acid, poison
Condition Immunities charmed, poisoned
Senses truesight 120ft, passive perception 17
Languages all, telepathy 120ft
Challenge 12

Innate Spellcasting. The arcanaloth's innate spellcasting ability is Charisma (spell save DC 15). The arcanalth can innately cast the following spells, requiring no material components:   At will: alter self, darkness, heat metal, invisibility (self only), magic missile     Spellcasting. The arcanaloth is a 16th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The arcanaloth has the following wizard spells prepared:   Cantrips: firebolt, mage hand, minor illusion, prestidigitation   1st Level (4 slots): detect magic, identify, shield, Tenser's floating disk   2nd Level (3 slots): detect thoughts, mirror image, phantasmal force, suggestion   3rd Level (3 slots): counterspell, fear, fireball   4th Level (3 slots): banishment, dimension door   5th Level (2 slots): contact other plane, hold monster   6th Level (1 slot): chain lightning   7th Level (1 slot): finger of death   8th Level (1 slot): mind blank


Magic Resistance. The arcanaloth has advantage on saving throws against spells and other magical effects.   Magic Weapons. The arcanaloth's weapon attacks are magical.


Actions

Claws. Melee Weapon Attack: +7 to hit, reach 5ft, one target, Hit: 8 (2d4+3) slashing damage. The target must make a DC 14 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.   Teleport. The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 60ft to an unoccupied space it can see.


 

Created by

Pokrovitel.

Statblock Type

Monster / Creature

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