Chill Touch | Action / Feat | Pathfinder 2e | Statblocks & Sheets | World Anvil

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Chill Touch - Cantrip 1
DOUBLE ACTION

Requirements somatic or verbal components
Description Range touch; Targets 1 living or undead creature Saving Throw Fortitude Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. 
Applications The effect depends on whether the target is living or undead. • Living Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round on a critical failure. • Undead Creature The target is flat-footed for 1 round on a failed Fortitude save. On a critical failure, the target is also fleeing for 1 round unless it succeeds at a Will save.   Heightened (+1) The negative damage to living creatures increases by 1d4.

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Action / Feat

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