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Viper


Name
Viper
Tags
Pathfinder 2e, Tiny, Animal, CR -1
Organization
Solitary
Cr
1
Perception
Expert , low-light vision, scent (imprecise) 30 feet, Stealth Trained , Survival Expert
Ac
13
Saves
Fortitude- Trained Reflex- Expert Will- Master
Hp
8
Abilities
STR 5 DEX 18 CON 10 INT 3 WIS 12 CHA 7
Attack
Fangs Piercing plus viper venom Saving Throw DC 16 Fortitude; Maximum Duration 4 rounds; Stage 1 poison .
Reaction
Slink 
  • Trigger A creature ends its movement adjacent to the viper or within the viper’s space. 
  • Effect The viper Strides, Climbs, or Swims up to 10 feet (or up to the relevant Speed, if that Speed is less than 10 feet). It must end its movement in a location that isn’t within 5 feet of a foe. This movement doesn’t trigger reactions.
   
Epic_actions
  • Movement- Speed 20 feet, climb 20 feet, swim 20 feet. Acrobatics  Trained , Athletics  Trained Trained
  • Viper Venom- An injury poison that deals  Burning Hands on a failed Fortitude save for up to 4 rounds. (DC 16)
IsShared
on

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