Orc Marksman (Bane Clan) | Monster / Creature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Orc Marksman (Bane Clan)

Medium humanoid (orc), lawful evil
Armor Class 15
Hit Points 90hp 11d10+35
Speed 35ft Swim: 20ft Climb: 25ft

STR
17 +3
DEX
17 +3
CON
13 +1
INT
14 +2
WIS
13 +1
CHA
8 -1

Saving Throws Str +5, Con +4, Wis +2, Dex +1
Skills Athletics +1, Intimidation +3, Stealth +3, Perception +1
Senses Darkvision 60 ft., Passive Perception 13
Languages Orc, Common
Challenge 5


Tactical Retreat (Dash + Disengage): As an action, the orc can move twice it's normal movement speed without triggering any opportunity attacks for a turn, after which they become exhausted (1 level).   Uncanny Dodge: Passively, whenever the orc marksman would take damage from an AOE attack, they take half on a failed save and none on a successful one.


Actions

Multiattack: The orc marksman can make two attacks with it's dagger or heavy repeater crossbow.   Heavy Repeater Crossbow: Ranged Weapon Attack: range 50/200 ft., Hit: 15 1d10+10 piercing, loading (7), mag (6), two-handed.   Dagger: Melee Weapon Attack: reach 5 ft., Hit: 5 1d4+3 piercing/slashing, finesse, light, thrown 20/60 ft.


 

Created by

Achi333.

Statblock Type

Monster / Creature

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