Compulsion | HQ Functionality Sheet | Hummel Quest | Statblocks & Sheets | World Anvil

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Compulsion
Cost: 4/rating


The tank has a pervasive habit or malfunction that causes it to act in certain ways.   When assigning this defect, the player decides together with the MM in which occasions the tank is affected by its compulsion. Examples of compulsions may be: A tank that always shoots light tanks first if it can, or a tank that avoids driving into water at all costs – even if it’s just a puddle.   Whenever the occasion of the compulsion arises, the tank must make a Ment check (TN 8) to resist acting upon it. If the roll has fewer successes than its Compulsion rating, it indulges in its compulsion.

Restrictions / Notes

Max rating of Ment score.
Source: SRD v1.1

Created by

arty.

System

Hummel Quest

Statblock Type

HQ Functionality Sheet

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