Fuel Siphon | HQ Functionality Sheet | Hummel Quest | Statblocks & Sheets | World Anvil

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Fuel Siphon
Cost: 10


The vehicle has a mechanism that allows it to steal fuel right out of another stationary vehicle’s fuel tank. The tank with the Fuel Siphon makes a Handiness check (TN 4). If the target is not incapacitated and not willing, an additional Hand check (TN 6/2) is required to restrain the target to succeed. This check is a contested check – both vehicles roll and the one with more successes wins. A tie means that the target vehicle won.   On a success, the siphoning vehicle can add 1 to its Fuel score in each of its turns while the target’s Fuel score decreases by 1, until the target is either released, its Fuel score falls to 0, it breaks free, or the siphoning vehicle’s Fuel reaches its maximum value.   When the target is not incapacitated and unwilling, the siphoning vehicle has to win the Hand check in every of its turns to continue the action, otherwise the target breaks free.   A vehicle cannot move or act while it is siphoning fuel, but it can communicate and perceive its surroundings like normal. It can stop siphoning at the end of any of its turns.
Source: SRD v2.0

Created by

arty.

System

Hummel Quest

Statblock Type

HQ Functionality Sheet

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