Telekinetic Maneuver | Action / Feat | Pathfinder 2e | Statblocks & Sheets | World Anvil

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Telekinetic Maneuver - Spell 2
DOUBLE ACTION

Requirements Somatic and verbal components
Description
  • Range 60 feet
  • Target 1 Creature
  •   With a rush of telekinetic power, you move a foe or something they carry.
    Applications You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check.

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Action / Feat

Link/Embed