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Cure Light Wounds (Cause Light Wounds) in Advanced Dungeons & Dragons

Cure Light Wounds (Cause Light Wounds)

Name
Cure Light Wounds (Cause Light Wounds)
Type of Magic
Priest
Spell Level
1st
School
Necromancy (House Titus)
Sphere
Healing
Reversible?
Yes
Range
​Touch​
Components

Somatic, Verbal

Duration
​Permanent​
Casting Time
​5​
Area of Effect
​Creature touched​
Saving Throw
None
Effects
This healing cannot affect creatures without corporeal bodies, nor can it cure wounds of creatures not living or of extraplanar origin.​ ​When casting this spell and laying his hand upon a creature, the priest causes 1d8 points of wound or other injury damage to the creature's body to be healed. ​ ​The reverse of the spell, cause light wounds, operates in the same manner, inflicting 1d8 points of damage. If a creature is avoiding this touch, an attack roll is needed to determine if the priest's hand strikes the opponent and causes such a wound.​ ​Curing is permanent only insofar as the creature does not sustain further damage; caused wounds will heal--or can be cured--just as any normal injury. ​

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