Learn a Spell | Action / Feat | Pathfinder 2e | Statblocks & Sheets | World Anvil

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Learn a Spell
EXPLORATION

Requirements You have a spellcasting class feature, and the spell you want to learn is on your magical tradition’s spell list.
Description If you’re a spellcaster, you can use the skill corresponding to your magical tradition to learn a new spell of that tradition.
Applications You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. If you can cast spells of multiple traditions, you can Learn a Spell of any of those traditions, but you must use the corresponding skill to do so. For example, if you were a cleric with the bard multiclass archetype, you couldn’t use Religion to add an occult spell to your bardic spell repertoire.   To learn the spell, you must do the following:
  • Spend 1 hour per level of the spell, during which you must remain in conversation with a person who knows the spell or have the magical writing in your possession.
  • Have materials with the Price indicated.
  • Attempt a skill check for the skill corresponding to your tradition (DC determined by the GM). Uncommon or rare spells have higher DCs. If you have a spellbook, Learning a Spell lets you add the spell to your spellbook; if you prepare spells from a list, it’s added to your list; if you have a spell repertoire, you can select it when you add or swap spells.
Degrees of Performance
  • Critical Success You expend half the materials and learn the spell.
  • Success You expend the materials and learn the spell.
  • FailureYou fail to learn the spell but can try again after you gain a level. The materials aren’t expended.
  • Critical Failure As failure, plus you expend half the materials.

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Action / Feat

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