Shrinking Stable | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Shrinking Stable

Wondrous Item Very Rare

You can use an action to place this 1-inch wooden cube on the ground and speak its command word. The cube rapidly grows into a stable that remains present and full-sized until you use an action to speak the command word that returns the stable to its shrunken size. You may not do so while any creature is inside the stable unless that creature is locked inside one of the stalls. The stable is a square tower, 20 feet on a side and 20 feet high. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magical effects, such as that of a chime of opening. The interior walls house eight stalls of sufficient size to house a Large or smaller creature. Once a creature is placed and locked in a stall, the shrinking stable magically produces food and water sufficient to keep the creature well fed for 24 hours. When the stable is reduced in size, the stalls act as an extradimensional space with adequate air and environment to keep the occupant healthy and comfortable for 24 hours. If you shrink the shrinking stable with creatures inside the stalls, it will remain reduced in size and weight for up to 24 hours. If you have not re-grown and released the creature from the stables by that time, the shrinking stable will activate itself, growing to full size and unlocking all the stable doors, though the front door remains locked. Each creature in the area where the stable appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the stable. Objects in the area that aren't being worn or carried take this damage and are pushed automatically. The stable is made of darkwood, and its magic prevents it from being tipped over. The roof, the door, and the walls each have 50 hit points and enjoy resistance to damage from nonmagical weapons excluding siege weapons and all other forms of damage except for fire. Only a wish spell can repair the stable.


 

Created by

That.One.Guy.

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