Giant Spider | Monster / Creature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Giant Spider

Large beast, unaligned
Armor Class 14 (Natural Armor)
Hit Points
Speed 30ft Climb: 30ft

STR
14 +2
DEX
16 +3
CON
12 +1
INT
2 -4
WIS
11 0
CHA
4 -3

Skills Stealth +7
Senses Blindsight 10ft., Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 1


Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.   Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.   Web Walker. The spider ignores movement restrictions caused by webbing.


Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.   Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).


 

Among nature's most cunning predators, spiders can thrive in many environments and on all manner of sustenance. The giants of their kind are less frequently encountered, but quite a bit more terrifying. Their lairs and traps are among the most elaborate in the natural world, second only to those of their Ettercap masters.

Desert, Forest, Swamp, Underdark, Urban


Created by

FrigginPaco.

Statblock Type

Monster / Creature

Link/Embed