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College of Reflections in Dungeons & Dragons 5e

College of Reflections

Bard

Level 3: Light Bender

When you choose this college at 3rd level, learn the Minor Illusions cantrip. The cantrip doesn’t count against your number of cantrips known.  

Level 3: Illusory Distraction

Also at 3rd level, your talents of redirection and distraction have helped you get you out of sticky situations. As a bonus action, you can expend one use of your Bardic Inspiration to create a mirage. Choose a point you can see within 30 feet to manifest one of the following effects:   Dazing Fire. You creature an illusion of a dancing image that explodes into a blinding flash. Each creature within 5 feet of the chosen point must make an Intelligence saving throw. On a failure, they take psychic damage equal to a roll of your bardic inspiration die and blinded until the end of their next turn.   Crash Down. You create an illusion of an image crashing through the ground forming a giant hole. Each creature within 5 feet of the chosen point must make an Intelligence saving throw. On a failure, they are stunned until the beginning of their next turn.   Pop Up. You create an illusion of an image that grows from tiny to large rapidly. Each creature within 5 feet of the chosen point must make an Intelligence saving throw. On a failure, they immediately use their reaction, if available, to move as far as its speed allows away from the chosen point.  

Level 6: Impressionist

Your mastery of illusion allows you to vanish behind your own deceptions. Whenever you cast an Illusion spell of 1st level or higher, you can shroud yourself in shifting reflections and afterimages until the start of your next turn. These effects end early if you have the Incapacitated condition. While shrouded in this way, you gain the following benefits:
  • Opportunity Attacks against you are made with Disadvantage.
  • You have Advantage on Dexterity (Stealth) checks.
  • The first attack roll made against you before the start of your next turn is made with Disadvantage.
 

Level 14: Master Trickster

As an action, you create a perfect illusion of yourself that lasts for 10 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 60 feet of you. For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Once you use this feature, you can’t use it again until you finish a long rest.
 


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