Path of Bloodlust
Barbarian
Level 3: Blood Rage
You can harness the blood around you to empower yourself. While you are raging, you gain Blood Points whenever the following happpens:
- When you deal damage to a creature with a melee weapon attack, you gain 1 Blood Point.
- When you take damage from a creature, you gain 1 Blood Point.
You can have a maximum number of Blood Points as shown in the Blood Rage table. All Blood Points are lost when your Rage ends.
| Barbarian Level | Blood Point Maximum |
|---|
| 3rd | 5 |
| 6th | 10 |
| 10th | 15 |
| 14th | 20 |
Some of your features require a saving throw. The saving throw DC is calculated as follows:
Blood Save DC = 8 + your Proficiency Bonus + your Constitution modifier
Blood Frenzy Abilities
You can expend Blood Points to perform the following abilities. Unless otherwise stated, using one of these abilities replaces one of your attacks as part of the Attack action. You can use only one Blood Frenzy Ability on each of your turns.
Droplet Burst (3 Blood Points)
As a bonus Action, you scatter blood infused with your rage in a 15-foot cone. Each creature in the area must make a Dexterity saving throw against your Blood Save DC. On a failed save, a creature takes 1d6 + your Rage Damage Bonus Necrotic damage. On a successful save, it takes half as much damage.
Dried Blood (6 Blood Points)
As a Bonus Action, you coat your weapon in corrupted blood for 1 minute. Once on each of your turns when you hit a creature with a weapon attack, that attack deals an additional 1d6 Necrotic damage.
Blood Shield (10 Blood Points)
When you take damage from a creature you can see, you can use your Reaction to harden your spilled blood into a protective barrier. Reduce the triggering damage by an amount equal to your Barbarian level.
Devastating Attack (12 Blood Points)
When you hit a creature with a melee weapon attack, you can expend 12 Blood Points to turn the hit into a Critical Hit.
Blood on the Wind (15 Blood Points)
When you take the Attack action, you can expend 15 Blood Points. Make one melee weapon attack against each creature of your choice within your weapon's reach.
Level 6: Blood Stream
Once on each of your turns when you hit a creature with a melee weapon attack while raging, you can expend any number of Blood Points. Choose one of the following benefits:
- The attack deals additional Necrotic damage equal to twice the Blood Points expended.
- You regain Hit Points equal to twice the Blood Points expended.
Level 10: Born by Blood
The scent of blood drives you into an unstoppable frenzy. Once on each of your turns when you expend one or more Blood Points, your Speed increases by 10 feet until the end of the turn and your movement doesn't provoke Opportunity Attacks.
Level 14: Undone By Blood
When you are reduced to 0 Hit Points while raging, you can use your Reaction to expend all remaining Blood Points. Instead of falling unconscious, you regain Hit Points equal to three times the number of Blood Points expended. For 1 minute, you gain the following benefits:
- You have Resistance to all damage except Psychic damage.
- Your melee weapon attacks score a Critical Hit on a roll of 19 or 20.
- Whenever you reduce a creature to 0 Hit Points, you regain Hit Points equal to your Constitution modifier.
Once you use this feature, you can't use it again until you finish a Long Rest.