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Ray of Exhaustion in Dungeons & Dragons 3.5

Ray of Exhaustion - Necromancy
LevelSor/Wiz 3
Components V S M
XP Cost
Casting Time1 standard action
RangeClose (25 ft. + 5 ft./2 levels)
TargetRay
Duration1 minute/level
Saving ThrowFortitude partial; see text
Spell ResistanceYes
Description
A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.

The subject is immediately exhausted for the spell’s duration. A successful Fortitude save means the creature is only fatigued.

A character that is already fatigued instead becomes exhausted.

This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires.

Material Component
A drop of sweat.

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