+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
not proficient | +0 | Strength |
not proficient | -4 | Dexterity |
not proficient | -4 | Constitution |
includes proficiency bonus/die | -3 | Intelligence |
includes proficiency bonus/die | -2 | Wisdom |
not proficient | +0 | Charisma |
not proficient | -4 | Acrobatics | DEX |
includes proficiency bonus/die | -2 | Animal Handling | WIS |
not proficient | -5 | Arcana | INT |
not proficient | + | Athletics | STR |
not proficient | + | Deception | CHA |
not proficient | -5 | History | INT |
not proficient | -4 | Insight | WIS |
not proficient | + | Intimidation | CHA |
not proficient | -5 | Investigation | INT |
includes proficiency bonus/die | -2 | Medicine | WIS |
includes proficiency bonus/die | -3 | Nature | INT |
not proficient | -4 | Perception | WIS |
not proficient | + | Performance | CHA |
not proficient | + | Persuasion | CHA |
includes proficiency bonus/die | -3 | Religion | INT |
not proficient | -4 | Sleight of Hand | DEX |
not proficient | -4 | Stealth | DEX |
not proficient | -4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
includes +2 proficiency bonus | Sickle | +2 | STR | 1d4 | Slashing |
Light | |||||
includes +2 proficiency bonus | Quaterstaff | +2 | STR | 1d6 | bludgeoning |
versatile 1d8 |
Healer battle medic, healing rerolls for nat 1
Brave adv save throw against fear
halfing nimbleness move through large creatures
Luck re-roll nat 1
naturally stealthy hidden when obsurced by large objects
leather armor and shield
Sickle
quater staff
explores pack
herbalism kit
bedroll
philosophy book
lamp
3 flasks of oil
travelers clothes
knuckle bone dice with skull symobles for pips
common
druidic
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Melee Weapon Light Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Slashing | Light |
Cost: 1 gp Weight: 2 lb
DnD 5e SRD SRD
Melee Weapon Versatile Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d6 / 1d8 | Bludgeoning | Versatile |
Cost: 2 sp Weight: 4 lb
Dnd 5e SRD
Adventuring Gear Common
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Light | 11 + Dex Modifier |
Cost: 10 gp Weight: 10 lb
Dnd 5e SRD
Tool Common
This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and any potion of healing.
Cost: 5 GP Weight: 3 lb.
DnD 5e Players handbook
Adventuring Gear Common
A set of common travelers clothes to protect from the elements. This may be a set of oiled leathers or tailored furs.
Cost: 2 gp Weight: 4 lb.
The statblocks of your class features
You can move through the space of any creature that is of a size larger than yours. You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
You have the training and intuition to administer first aid and other care effectively, granting you the following benefits:
Battle Medic. If you have a Healer’s Kit, you can expend one use of it and tend to a creature within 5 feet of you as an Action. That creature can expend one of its Hit Dice, and you then roll that die. The creature regains a number of Hit Points equal to the roll plus your Proficiency Bonus.
Healing Rerolls. Whenever you roll a die to determine the number of Hit Points you restore with a spell or with this feat’s Battle Medic benefit, you can reroll the die if it rolls a 1, and you must use the new roll.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.