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Edit Bramblebush

1 Level (0/300 XP for level-up) Hermit Background Halfling Race / Species / Heritage Chaotic Good Alignment
Druid
Level 1
Hit Dice: 1/1
1d8-4 Class 1

STR
-2
-6
DEX
2
-4
CON
2
-4
INT
1
-5
WIS
3
-4
CHA
0
-5
10
Hit Points
-4
Initiative (DEX)
10
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
6
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
not proficient +0 Strength
not proficient -4 Dexterity
not proficient -4 Constitution
includes proficiency bonus/die -3 Intelligence
includes proficiency bonus/die -2 Wisdom
not proficient +0 Charisma
saving throws
not proficient -4 Acrobatics DEX
includes proficiency bonus/die -2 Animal Handling WIS
not proficient -5 Arcana INT
not proficient + Athletics STR
not proficient + Deception CHA
not proficient -5 History INT
not proficient -4 Insight WIS
not proficient + Intimidation CHA
not proficient -5 Investigation INT
skills
includes proficiency bonus/die -2 Medicine WIS
includes proficiency bonus/die -3 Nature INT
not proficient -4 Perception WIS
not proficient + Performance CHA
not proficient + Persuasion CHA
includes proficiency bonus/die -3 Religion INT
not proficient -4 Sleight of Hand DEX
not proficient -4 Stealth DEX
not proficient -4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
includes +2 proficiency bonus Sickle +2 STR 1d4 Slashing
 Light
includes +2 proficiency bonus Quaterstaff +2 STR 1d6 bludgeoning
 versatile 1d8
Attacks

Healer battle medic, healing rerolls for nat 1


Brave adv save throw against fear


halfing nimbleness move through large creatures


Luck re-roll nat 1


naturally stealthy hidden when obsurced by large objects




Features & Traits

leather armor and shield


Sickle


quater staff


explores pack


herbalism kit


bedroll


philosophy book


lamp


3 flasks of oil


travelers clothes


knuckle bone dice with skull symobles for pips






Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 25, Platinum: 0 Money

common


druidic





Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Sickle

Melee Weapon Light Common

Type Damage Damage Range Properties
Simple 1d4 Slashing Light

Cost: 1 gp Weight: 2 lb


 

DnD 5e SRD SRD

Quarterstaff

Melee Weapon Versatile Common

Type Damage Damage Range Properties
Simple 1d6 / 1d8 Bludgeoning Versatile

Cost: 2 sp Weight: 4 lb


 

Dnd 5e SRD

Leather Armor

Adventuring Gear Common

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Type AC STR Req. Stealth Dis. Properties
Light 11 + Dex Modifier

Cost: 10 gp Weight: 10 lb


 

Explorer's Pack

Adventuring Gear Common

Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Cost: 10 gp Weight: 59 lb


 

Dnd 5e SRD

Herbalist Kit

Tool Common

This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and any potion of healing.

Cost: 5 GP Weight: 3 lb.


 

DnD 5e Players handbook

Clothes, Travelers

Adventuring Gear Common

A set of common travelers clothes to protect from the elements. This may be a set of oiled leathers or tailored furs.

Cost: 2 gp Weight: 4 lb.


 

The statblocks of your class features

Brave

Halfling

You have advantage on saving throws against being frightened.

Halfling Nimbleness

Halfling

You can move through the space of any creature that is of a size larger than yours. You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Lucky

Halfling

When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Naturally Stealthy

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Healer

Healer

Prerequisite: None
Repeatable: No
 

You have the training and intuition to administer first aid and other care effectively, granting you the following benefits:

Battle Medic. If you have a Healer’s Kit, you can expend one use of it and tend to a creature within 5 feet of you as an Action. That creature can expend one of its Hit Dice, and you then roll that die. The creature regains a number of Hit Points equal to the roll plus your Proficiency Bonus.

Healing Rerolls. Whenever you roll a die to determine the number of Hit Points you restore with a spell or with this feat’s Battle Medic benefit, you can reroll the die if it rolls a 1, and you must use the new roll.

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Kyhlykat.

Statblock Type

Character Sheet (latest)

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