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Asterid Mercar

3 Level (0/2700 XP for level-up) Knight of the Order Background Half-Elf Race / Species / Heritage Neutral Good Alignment
Paladin
Level 3
Hit Dice: 3/3
1d10+3 Class 1

STR
18
+4
DEX
10
+0
CON
16
+3
INT
9
-1
WIS
10
+0
CHA
16
+3
37
Hit Points
+0
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
12
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
not proficient +4 Strength
not proficient +0 Dexterity
not proficient +3 Constitution
not proficient -1 Intelligence
includes proficiency bonus/die +2 Wisdom
includes proficiency bonus/die +5 Charisma
saving throws
includes proficiency bonus/die +2 Acrobatics DEX
not proficient +0 Animal Handling WIS
includes proficiency bonus/die +1 Arcana INT
includes proficiency bonus/die +6 Athletics STR
includes proficiency bonus/die +5 Deception CHA
not proficient -1 History INT
not proficient +0 Insight WIS
not proficient +3 Intimidation CHA
includes proficiency bonus/die +1 Investigation INT
skills
not proficient +0 Medicine WIS
not proficient -1 Nature INT
includes proficiency bonus/die +2 Perception WIS
not proficient +3 Performance CHA
includes proficiency bonus/die +5 Persuasion CHA
not proficient -1 Religion INT
not proficient +0 Sleight of Hand DEX
not proficient +0 Stealth DEX
not proficient +0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
not proficient Dagger of Warning +4 STR 1d4+4 Piercing
 Finesse, Light, Thrown, Nick
not proficient Mace +4 STR 1d6+4 Bludgeoning
 Sap
not proficient Greatsword +4 STR 2d6+4 Slashing
 Heavy, Two-Handed, Graze
not proficient Crossbow, Heavy +4 STR 1d10+4 Piercing
 Ammunition, Heavy, Loading, Range, Two-Handed, Push
not proficient Javelin +4 STR 1d6+4 Piercing
 Thrown, Slow
Attacks
Bag of Holding, Feather Token (Bird), Dagger of Warning, Xavier's Locket, Chain Mail, Mace, Greatsword, Crossbow Heavy, Backpack, Clothes Traveler's, Alms Box, Amulet, Javelin, Blanket, Candle, Rations (1 day), Tinderbox, Waterskin, Block of Incense

Equipment Copper: 0, Silver: 136, Electrum: 0, Gold: 126, Platinum: 0 Money
Common, Elvish, Celestial

Languages & Proficiencies
Greater Good. Our lot is to lay down our lives in defence of others. Nation. My city, nation, or people are all that matter. Discipline. Without control, power consumes all. Hope. No any individual is born evil and they should not be punished for it. Protection. My life is a shield between the innocent and the corrupt. Truth. Blind loyalty is not virtue. It is cowardice. Mercy. We don't need more executioners. We need second chances. Justice. Laws can be corrupted. Justice cannot. Atonement. I will spend the rest of my life trying to make things right for what I stood for in the past. Redemption. No one is born truly evil. There is a spark of good in everyone. Conviction. Even if I stand alone, I will stand my ground. Respect. People deserve to be treated with dignity and respect.

Ideals
My honor is my life. Those who fight beside me are those worth dying for. I fight for those who cannot fight for themselves. I don't care if it's hard. If it's right, I'll do it. I have committed to bleed for worse men. I won't turn my back on better ones. I was forged by the Inquisition, even if I broke from it. My past will always chase me. A powerful person used their magic or otherwise to kill my family. I would one day like to bring them to justice. I can think of no better calling than protecting those who need it.

Bonds
I try to be calm and reasonable, but can explode when injustice crosses a line. I have a martyr complex. I believe I'm meant to carry this burden alone. I deeply distrust institutions and religious orderseven those that offer help. I find that magic makes me uncomfortable because of how I was raised, but I want to understand it. I can become reckless or closed-off if a situation echoes past trauma. I cannot let go of the fact that I believe I failed, even when others try to absolve me. I tend to drink to forget the traumas of my past, but I'd like to stop. I don't like to lose control. I keep people at an arm's length. If they get too close, they'll see the cracks.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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