Conjure Weapon | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Conjure Weapon

At 1st level, for 1 Dark Energy, you magically call your +1 weapon as a bonus action. The weapon remains until you die, or until dismissed as a bonus action. The weapon deals 1d10 slashing, piercing, or bludgeoning damage depending on the weapon type. The attacks with this weapon count as magical. At 5th level Conjure Weapon is a +2 weapon, 10th level Conjure Weapon is a +3 weapon, 15th level Conjure Weapon is a +4 weapon, and at 20th level Conjure Weapon is a +5 weapon.


Created by

Kus.

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Feat

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