+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
includes proficiency bonus/die | +3 | Strength |
not proficient | +4 | Dexterity |
includes proficiency bonus/die | +5 | Constitution |
not proficient | +1 | Intelligence |
not proficient | +2 | Wisdom |
not proficient | +1 | Charisma |
includes proficiency bonus/die | +7 | Acrobatics | DEX |
not proficient | +2 | Animal Handling | WIS |
not proficient | +1 | Arcana | INT |
not proficient | +0 | Athletics | STR |
not proficient | +1 | Deception | CHA |
not proficient | +1 | History | INT |
not proficient | +2 | Insight | WIS |
not proficient | +1 | Intimidation | CHA |
not proficient | +1 | Investigation | INT |
not proficient | +1 | Culture | INT |
includes proficiency bonus/die | +4 | Technology | INT |
not proficient | +2 | Medicine | WIS |
not proficient | +1 | Nature | INT |
includes proficiency bonus/die | +5 | Perception | WIS |
not proficient | +1 | Performance | CHA |
not proficient | +1 | Persuasion | CHA |
not proficient | +1 | Religion | INT |
not proficient | +4 | Sleight of Hand | DEX |
not proficient | +4 | Stealth | DEX |
includes proficiency bonus/die | +5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
includes +3 proficiency bonus | Hatchet | +3 | STR | 1d6 | slashing |
Light, thrown (range 20/60) | |||||
includes +3 proficiency bonus | Throwing Knifes | +7 | DEX | 1d8+4 | piercing |
Finesse, thrown ammunition (range 80/240), light, silent | |||||
includes +3 proficiency bonus | Energized Hunting Bow | +7 | DEX | 1d8+4 | electric |
Ammunition (range 150/600), heavy, loading, silent, two-handed |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.