College of Festivals | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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College of Festivals

The College of Festivals imbues its bards with a magical presence allowing them to turn the direst circumstances into a celebration. The instructors of this college come from a wide range of backgrounds, ensuring the students are prepared to facilitate and empower any form of revelry. The bards of this college are equal parts entertainer, party planner, and adventurer. Their performances are inspiring, allowing their allies to draw on their own joy to overcome danger and resolve conflicts. The light inside a bard of festivals can’t be extinguished by mundane or magical means—their jubilance safeguards them and their allies against blade, spell, and despair.

Bastion of Joy

When you join the College of Festivals at 3rd level, you are filled with a light and certainty that can’t be extinguished. You are immune to the frightened condition. In addition, if a creature you can see within 60 feet of you fails a saving throw against being frightened, you can use your reaction to cause that creature to succeed instead. The target then has advantage on saving throws against being frightened for 1 minute. Once you target a creature with this feature, you can’t target that creature with it again until the creature finishes a long rest.
 

Infinite Revelry

Starting at 3rd level, you can infuse your performance with a magical effervescence that transforms even the direst circumstance into an occasion. As a bonus action, you can expend one use of your Bardic Inspiration to create an aura of revelry that extends 15 feet from you. The aura lasts until the start of your next turn and has the following effects:
  • Each creature of your choice within the aura ignores difficult terrain.
  • Whenever a friendly creature, including yourself, within the aura regains hit points, the creature regains additional hit points equal to your proficiency bonus.
  • Each creature of your choice within the aura has advantage on ability checks.
  • When you reach 10th level, the aura extends 30 feet from you.
     

    Jubilance

    At 6th level, your presence magically alters the mood of those around you. When you activate your Infinite Revelry aura, one creature you can see or that can hear you within 60 feet of you gains one Bardic Inspiration die.
     

    Make Flow the Wine and Song

    At 14th level, whenever a creature within 60 feet of you adds a Bardic Inspiration die to an ability check, attack roll, or saving throw, you can use your reaction to grant the creature one of the following benefits:
  • Compliment. The target has advantage on the next attack roll or saving throw it makes within 1 minute.
  • Feast. The target gains temporary hit points equal to twice your proficiency bonus until the target finishes a short or long rest.
  • Sing. Creatures have disadvantage on attack rolls made against the target until the start of the target’s next turn.


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    ColTigh128.

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