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Dante Daggersworn

HALF DROW HALF HUMAN

Played by Deni

Class
Thief Rogue
Size
1.83cm
Alignment
Chaotic Good
XP
0
Level
  1  
Hero Points
1
Deity
Calistria
Half Elf
Human and Drow Breed
Criminal
25m
+0
Str
Modifier
Strength
Score
10
+2
Dex
Modifier
Dexterity
Score
14
+0
Con
Modifier
Constitution
Score
10
+1
Int
Modifier
Intelligence
Score
12
+0
Wis
Modifier
Wisdom
Score
10
+1
Cha
Modifier
Charisma
Score
12
Total
15
Base
10
Key
2
Item
0
Prof
3
U T E M L
  +2      

 
Common, Undercommon
HP
8/8
Temp. HP
0
Total
5
Prof. Mod
5
Att. Mod (Wis)
0
Item Mod
0
U T E M L
    +4    

 
Senses
Dark-Vision
Total
12
AC Base
10
Dex Bonus (or AC Cap)
2
Item
0
Prof
0
U T E M L
+0        

 
Unarmored
U T E M L
  +2      

 
Light
U T E M L
  +2      

 
Medium
U T E M L
+0        

 
Heavy
U T E M L
+0        

 
Shield AC
+0
Hardness
0
Shield HP
0 / 0
BT
0
Save Total Mod Prof Item Prof. Bonus
Fortitude (CON) 3 0 3 0 2
Reflex (DEX) 7 2 5 0 4
Will (WIS) 5 0 5 0 4
Simple Weapons
U T E M L
  +2      

 
Martial Weapons
U T E M L
+0        

 
RapierTrained
SapTrained
ShortbowTrained
ShortswordTrained
UnarmedTrained
Total Prof. Mod Ability Mod Item Mod Armor Mod
+5 Acrobatics (dex) 3 2 0
+1 Arcana (int)   1 0
+0 Athlethics (str)   0 0
+1 Crafting (int)   1 0
+1 Deception (cha)   1 0
+1 Diplomacy (cha)   1 0
+1 Intimidation (cha)   1 0
+3 Lore: underworld 3 +0 0
+0 Medicine (wis)   0 0
+0 Nature (wis)   0 0
+1 Occultism (int)   1 0
+1 Performance (cha)   1 0
+0 Religion (wis)   0 0
+1 Society (int)   1 0
+5 Stealth (dex) 3 2 0
+0 Survival (wis)   0 0
+5 Thievery (dex) 3 2 0
Sneak Attack, Surprise Attack, Nimble Dodge,
Experienced Smuggler

 
Spell Attack Roll
Total Key Prof
0 0 0
Spell DC
Total Base Key Prof
10 10 0 0
Magic Tradition
Arcane
Spells Per Day
Per Day
Level 1 2 3 4 5 6 7 8 9 10
Current
© Paizo - PF2e v1.8 Sheet made by Gorkam and Davina, update by Tillerz - Updated: 2024-02-03

Statblocks for your Feats and Ability.

Ancestry Feats & Abilities

Elf Atavism
HALF-ELF HERITAGE TRAIT

Requirements Half-Elf

Action

Gain Dark-Vision from your Half-Drow heritage.
Description Your Drow blood runs particularly strong, granting you features far more elven than those of a typical half-elf. You may also have been raised among elves, steeped in your elven ancestors’ heritage. You gain the benefits of the elf heritage of your elven parent or ancestors.
Applications You can’t retrain out of this feat or into this feat.
Experienced Smuggler
BACKGROUND TRAIT

Requirements trained in Stealth

Action

You often smuggle things past the authorities. When the GM rolls your Stealth check to see if a passive observer notices a small item you have concealed, the GM uses the number rolled or 10—whichever is higher—as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result. If you’re a master in Stealth, the GM uses the number rolled or 15, and if you’re legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers. This provides no benefits when a creature attempts a Perception check while actively searching you for hidden items. Due to your smuggling skill, you’re more likely to find more lucrative smuggling jobs when using Underworld Lore to Earn Income.

Class Feats & Abilities

Sneak Attack
ROGUE CLASS FEAT

Requirements Attack a flat-footed enemy with an agile or finesse attack or a ranged attack
Description When your enemy can’t properly defend itself, you take advantage to deal extra damage.
Applications If you Strike a creature that has the flat-footed condition (page 620) with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse. As your rogue level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.
Surprise Attack
ROGUE CLASS FEAT

Description You spring into combat faster than foes can react.
Applications On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Nimble Dodge
ROGUE FEAT 1

Requirements You are not encumbered.
Trigger A creature targets you with an attack and you can see the attacker.

Action

You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

Statblocks for your spells.


Created by

Pitch Black Cat.

System

Pathfinder 2e

Statblock Type

Character Sheet

Link/Embed