Charismatic | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Charismatic

Rooms never go unalerted to your presence. Spells and other effects infrequently override your force of will.

  • Your Charisma score increases by 1, to a maximum of 20.
  • When you would make a Wisdom saving throw, you can instead make a Charisma saving throw. You can use this feature a number of times equal to you Charisma modifier. You regain all expended uses of this feature when you complete a long rest.

 


Created by

That.One.Guy.

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Feat

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