Harpy | Monster / Creature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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SRD

Harpy

Medium monstrosity, chaotic evil
Armor Class 11
Hit Points 38 ( 7d8+7 )
Speed 20ft Fly: 40ft

STR
12 +1
DEX
13 +1
CON
12 +1
INT
7 -2
WIS
10 0
CHA
13 +1

Senses passive Perception 10
Languages Common
Challenge 1 (200 XP)


Actions

Multiattack. The harpy makes two attacks: one with its claws and one with its club.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 ( 2d4+1 ) slashing damage.

Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 ( 1d4+1 ) bludgeoning damage.

Luring Song. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn’t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.
A target that successfully saves is immune to this harpy’s song for the next 24 hours.


 

Created by

Kato Katonian.

Statblock Type

Monster / Creature

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