Gallina Tempora | The Expanse Character Sheet | Expanse RPG | Statblocks & Sheets | World Anvil

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Personal
  • Gallina Tempora

  • Gender: Female
  • Age: 25
  • Origin: Earther
  • Background: Academic
  • Social Class: Middle
  • Profession: Scavenger
Appearance
Drive
  • Achiever
    Ambitions, knowing what you want and going after it.
    Obsession, becoming too focused on your goals and unable to see anything (or anyone) else
    Expertise
Goals
  • * Find out who her real parents are.
    * Explore the outer worlds and find a new discovery.
    * Get revenge on the Pirate Marcus Siddarran.
Equipment
Income4
Income test
0
Pistol (Tranquiliser)
Light Armour (No penalty)
Abilities
Accuracy 3
3 allocated at game start  
Communication 0
0 allocated at game start  
Constitution 2
2 allocated at game start  
Dexterity 2
2 allocated at game start  
Fighting 0
0 allocated at game start  
Intelligence 4
3 allocated at game start
(+1 from academic)

Intelligence Focus: Engineering
- Expertise: Drive Engines
Intelligence Focus: Technology
 
Perception 2
1 allocated at game start
(Academic Benefit +1 Perception)
 
Strength 0
0 allocated at game start  
Willpower 1
1 allocated at game start  
Weapons
Melee attack (Fighting) Ranged attack (Accuracy)
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage.
Weapon Damage
Pistol
Tranquilizer (if hit target needs to save on a roll of CON TN 13 (CON Tolernace Test or go unconscious). Not effective against armour
Notes
Misc
 Initiative
Level1
Experience0
Fortune20
Speed (10+DEX)12
Move (Speed)12
Run / Charge (Speed x2)24
Penalty (to all tests)
Defense
Defense12
Toughness3
Armor Bonus2
Armor Type: Light Armour
Armor Penalty
(to DEX based tests and Speed)
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0.
Conditions
Talents
Talent Name Degree
Expertise novice
Expertise in a Focus Expertise in Drive Mechanics
Knowledge novice
Knowledge
Maker novice
Maker
Notice
Note: When you click one of the roll buttons, you will get output like this:
You rolled: 3d6+4-2 : [1,6,2]+4 = 13
This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
In a tied opposed test, the person with the higher score on the drama die wins.
The Expanse RPG © Green Ronin Publishing
The Expanse Sheet v1.04, made by Tillerz - updated: 2021-01-04

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