Path of the Berserker | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Path of the Berserker

Barbarian

Frenzy

Starting when you choose this path at 3rd level, you can enter a Frenzy when you enter a Rage. As part of the same bonus action you use to begin raging, you can choose to enter your Frenzy. You may also choose to enter a Frenzy as a bonus action while raging if you did not choose Frenzy when you entered your Rage. When your Frenzied Rage ends, you gain one level of exhaustion. While you are in a state of Frenzy Rage, you gain the following benefits:  
  • You can make one melee weapon attack as a bonus action on each of your turns.
  • You are immune to the effects of exhaustion.
  • Once per turn, when you kill a creature with a weapon attack, you can expend and roll one of your Hit Dice to make a melee weapon attack against another creature before the turn ends. Add the roll + your Constitution modifier to the damage roll of this additional attack.
Your fury propels you past the limits of your body. You can reduce your exhaustion level by two instead of one when you complete a long rest.  

Mindless Rage

At the 6th level, your mind is fortified against many influences while you Rage. You cannot be Charmed or Frightened while Raging. Effects that are Charming or Frightening you are temporarily negated while you Rage. If those effects’ durations have not elapsed when your Rage ends, they resume their effects as normal.  

Intimidating Presence

Beginning at 10th level, your devastating blows terrorize your enemies. When you land a critical hit with a melee weapon attack against an enemy while you are in a Frenzied Rage, the target of that attack becomes Frightened of you. At the end of the creature’s turns, if the creature can see or hear you, it can make a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier). On a successful save, the creature ends the Frightened effect from Intimidating Presence. The Frightened effect also ends if the creature ends its turn out of the line of sight or more than 60 feet away from you. If the creature ends the effect by succeeding on its saving throw, it cannot be affected by this feature again for 24 hours.  

Retaliation

Starting at 14th level, when you take damage from a creature within range of a melee weapon you are wielding, you may use your reaction to make a melee weapon attack against that creature. When you attack this way, you may expend and roll one of your Hit Dice and add the number rolled + your Constitution modifier to your attack roll and damage roll.
 


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Shadowfell.

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